
So, my semester is winding down, and my research project is done. Data has been collected, tables have been compiled, papers have been written. A lot of time and energy have gone into the work, and I've got the satisfaction of hard work. Science has been done!
So, what did I find? Well, not much.
That's not entirely true. My research led me in directions I didn't expect. I found that students have a hard time understanding simple war games. More surprisingly, I found that they enjoy them anyway. I've found that low-performing students do better when paired up with high-performing student.
But in the immortal words of Bono, I still haven't found what I'm looking for: any evidence that wargames improve critical thinking skills.
And you know what? That's OK. Playing wargames is something I enjoy, and part of how I apprehend history. But much as many teachers favor the Western canon despite increasingly multicultural schools, my use of my personal favorite learning tool should not dictate my favored teaching tools. Students all learn differently, and this study has helped me understand that. So while I'm not completely opposed to the use of board games in the classroom, I won't immediately jump to use them as my first choice.